from ..utils import *


##
# Minions

class AT_046:
	"Tuskarr Totemic"
	play = Summon(CONTROLLER, RandomTotem())


class AT_047:
	"Draenei Totemcarver"
	play = Buff(SELF, "AT_047e") * Count(FRIENDLY_MINIONS + TOTEM)

AT_047e = buff(+1, +1)


class AT_049:
	"Thunder Bluff Valiant"
	inspire = Buff(FRIENDLY_MINIONS + TOTEM, "AT_049e")

AT_049e = buff(+1, +1)


class AT_054:
	"The Mistcaller"
	# The Enchantment ID is correct
	play = Buff(FRIENDLY_HAND | FRIENDLY_DECK, "AT_045e")

AT_045e = buff(+1, +1)


##
# Spells

class AT_048:
	"Healing Wave"
	play = JOUST & Heal(TARGET, 14) | Heal(TARGET, 7)


class AT_051:
	"Elemental Destruction"
	play = Hit(ALL_MINIONS, RandomNumber(4, 5))


class AT_053:
	"Ancestral Knowledge"
	play = Draw(CONTROLLER) * 2


##
# Weapons

class AT_050:
	"Charged Hammer"
	deathrattle = Summon(CONTROLLER, "AT_050t")

class AT_050t:
	activate = Hit(TARGET, 2)
